Jul 20, 2005, 01:35 PM // 13:35
|
#21
|
Ascalonian Squire
Join Date: Jul 2005
Guild: Royal Guardsmen
Profession: Me/R
|
Quote:
Originally Posted by Watersong
Pay-to-Play MMOs will never be without a cost. Even MMOs without monthly fees have something in-game you can pay for. The money isn't going nowhere, it's going towards content, servers, and... More content.
More free games like GW doesn't mean direct competition with MMOs.
GW isn't an MMO. It's an online RPG.
WoW isn't an online RPG. It's an MMO.
You'll get more free games with public lobbies if other companies decide to follow suite but nothing with as much content, variety, and as many players as an MMO. Stop thinking GW is in the same league as the Pay-to-Play MMOs.
Also, I'm pretty sure those numbers aren't going to get too high before it starts to go down. Plus, I know a lot of people with multiple accounts.
As an online RPG, it's doing great but I doubt it's anything compared to an MMO and as such, it probably won't dissuade developers to switch from MMOs to a GW type game.
|
This is the dumbest thnig I ever read...
Both are on-line RPG's, MMO stands for massively multiplayer online. CO stands for cooperative. No where in the genre ma,e does it say it has to be a pay-to-play game. So both of them equal a RPG when you take away the Co and MMO. Reason they have different genre names is because GW style is different, where every area is an instance where you only play with up to 7 other people, and there is no other players to be seen unless you go back to the town. With WoW, you can be in the same area as hundreds of other players killing monsters nearby some other group.
So both models are an RPG experience ,both can be done without charging a fee. GW was a first time experiment by NCSoft, and if successful, they'll probably work on an MMO that doesn't charge a fee, but uses better optimized servers and code to save on network costs, and allow full areas with hudnreds of people runnnig around, like a true MMO.
GW is in the same league as WoW and Everquest. They all have persistent worlds with a working economy, full of trading ,customized characters, and weekly updates. All 3 are constantly updated with new features and some content. Only difference is GW doesn't charge a fee, while the compeition does.
Whether their business model works, we shall see. I think it is working fine, hype is still pretty big on this game, it's still selling well, and the Korean #'s will look pretty good come they come in. If they fix some of the key issues right now (economy and drop system, as well as make some needed changes for PvP), and deliver on their promsies of new quests, new areas, as well as more gold sinks and items, and give it all free, it will still continue to sell well, and many players who were around during beta, may just come back for more. Plus an expansion down the road, that will boost sales for the original, and also with Chirstmas down the line, that will help a bit as well.
|
|
|
Jul 20, 2005, 01:40 PM // 13:40
|
#22
|
Ascalonian Squire
Join Date: Jul 2005
Guild: Royal Guardsmen
Profession: Me/R
|
Quote:
Originally Posted by generik
Having read the article, all I can say is that CEO is probably so wrong on so many counts. His strategy in GW is as a counter to other MMORPGs, that is... he is saying outright, directly, yes, our GW is the free non monthly subscription equivalent of games like (insert your own list here).
In reality?
Plenty of nerf bats, screwed economy, inhibition of trade, yada yada... Plenty of players are 2 months into the game and probably about to call it quits.
It is a great game, but I doubt NCSoft's plans to hold this big user base they have captured might work out to fruitation ultimately...
|
That was only a few loud players who complained enough to quit. All the issues you described are valid and true, but Anet has promsied some fixes and changes, as Gaile has openly discussed, and I think most players are confident there will be some changes made they are hoping for, and maybe some unexpected positive changes as well for a surprise. Just because a few players a frustrated and upset enough that they plan to quit playing (or already have), for the other 99% of us, we play the game we are given, and are grateful for any additions or changes Anet makes in the future for us. Yes, we have our complaints, but I can't think of one game I've ever played where there wasn't something I wanted changed or fixed.
|
|
|
Jul 20, 2005, 01:47 PM // 13:47
|
#23
|
Lion's Arch Merchant
Join Date: Jun 2005
Location: Blue Island (think Chicago)
Profession: Me/N
|
Quote:
That was only a few loud players who complained enough to quit. All the issues you described are valid and true, but Anet has promsied some fixes and changes, as Gaile has openly discussed, and I think most players are confident there will be some changes made they are hoping for, and maybe some unexpected positive changes as well for a surprise. Just because a few players a frustrated and upset enough that they plan to quit playing (or already have), for the other 99% of us, we play the game we are given, and are grateful for any additions or changes Anet makes in the future for us. Yes, we have our complaints, but I can't think of one game I've ever played where there wasn't something I wanted changed or fixed.
|
Da Outlaw, I agree with your point. I'm copying and pasting it here since you've double posted and I've already had two of my posts on this thread alone deleted since they are "double posts". I like your point and would like it to be out here.
-Diomedes
P.S. For those of us who surf the web without graphics, the edit button is not an option! So we /have/ to double post! Egad!
|
|
|
Jul 20, 2005, 02:53 PM // 14:53
|
#24
|
Wilds Pathfinder
|
Quote:
Originally Posted by Da Outlaw
This is the dumbest thnig I ever read...
GW is in the same league as WoW and Everquest. They all have persistent worlds with a working economy, full of trading ,customized characters, and weekly updates. All 3 are constantly updated with new features and some content. Only difference is GW doesn't charge a fee, while the compeition does.
|
Actually they are quite different... In GW towns are just fancy looking lobbies for instanced areas. The server loads and upkeep is different than areas that are constantly filled with people. There is no concept of 'Time'. You can't really compare the economy, or customisable characters as they are very limited. Plus GW has rather limited customer service, no forums of thier own... (I'm sure everyone will say CS in other games sucks as well, but atleast they have some thing put in place)
Last edited by Dax; Jul 20, 2005 at 02:57 PM // 14:57..
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 08:58 AM // 08:58.
|